A downloadable game for Windows and Android

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Welcome to the prototype demo of the Fallen's Journey Dungeons project! This endeavor has been a solo journey and my very first game development project. I'm excited about its potential, and I'm looking forward to its completion.

I've decided to share this free prototype with you, as I'm keen to get your feedback. Thank you for your interest and support!

If you're as enthusiastic as I am about seeing this project reach its full potential, please consider contributing. Your donations will help me bring this project to completion. Feel free to contact me at: sapusgames@gmail.com

This demo is available as an APK for android devices or a Desktop version for testing. But keep in mind it's a mobile game by design (The APK is more updated).

Fallen's Journey Dungeons

Embark on a thrilling adventure with Fallen's Journey Dungeons a captivating mobile deck building game that promises endless excitement! Prepare to delve into the depths of randomly generated dungeons, where every level is a new challenge waiting to be conquered. As you journey through this enchanting world, your primary mission will be to amass experience, gold, and valuable items, all in your relentless pursuit of power and glory.

Content:

  • 15 stages randomly generated for replay.
  • 57 cards.
  • 164 items.
  • Crafting System

Download

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Click download now to get access to the following files:

Fallens Journey Dungeons Demo.rar 47 MB
Fallens Journey Dungeons Demo Google.apk 49 MB

Development log

Comments

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This is a good start to the game's development. Having cards and equipment interact with each other is fun, and the limited item slots leaving a stage makes it so every run into a dungeon offers a choice between grinding for exp or just grabbing what you need and getting outta there. I also appreciate how the crafting system is superior to buying items in the shop, but not an outright replacement to it.

That said, it is a bit rough around the edges. The game's difficulty curve is a bit odd. Normal enemies become farmable far before the boss of the same stage is, which makes thay choice of "exp vs items" I mentioned early became a choice of "Do I farm the one I can't complete, or the one I can?" But that means gold is hard to come by, since you do need to clear the level to get coin. Which makes improving your deck a bit awkward, as CP is only used to buy packs, despite that you can get CP really fast by just selling cards you don't need.

Also, when I opened the game today my save was gone, and I don't know why. I don't mind restarting, nature of playing a game still in development, but I'm just confused if it was a side effect of updating (as I don't remember the Login button being there), or if my phone did a funny.

Hi Dixo! Firstly, thank you for your comments; they mean a lot to me. I'm delighted to hear that you've been enjoying the game.

Unfortunately, I've been making updates to the data structure, which is why your save was lost. Over the past month, I've been working on integrating the game with Google Play (If you're interested in participating in a closed test, please let me know at sapusgames@gmail.com).

This current version is essentially the prototype of my idea. In the future, I'll focus on developing the full version, enhancing visuals, improving the user experience, and adding more content while keeping the core of the game. Therefore, updates to this prototype version may not be frequent, mainly for bug fixes and to release it on the Play Store.

Regarding the difficulty you mentioned, there's still work to be done in terms of balance. The intention is for players to feel the need to farm some stages to progress. And you do can earn gold without completing a stage, thanks to the option of retreat, which grants you experience points and the gold you've collected thus far in that stage. What you don't receive are items and card points, for which you need to defeat the boss. I would be happy to read any more comments or suggestions you may have. Thank you for taking the time to share your thoughts; it's a great source of motivation for me to keep moving forward.

I'm glad to hear that every major issue I saw is already in the process of being worked on or has some design intentionality the game is being built around. I do enjoy the game, so the closed beta sounds very attractive to me. I'm looking forward to further development and plan to give additional feedback  as I see things I feel are worth mentioning.